TEAM ELIGIBILITY
·
The St. Thekla Basketball Tournament ‘24 is
exclusive to teams representing Malankara Churches.
·
The tournament committee reserves the right to
make final decisions on the eligibility of a team.
PLAYER ELIGIBILITY
·
The tournament committee reserves the right to
make a final decision on all player eligibility matters.
·
All players must be over the age of 13.
·
Players must be registered members of the parish
represented by the respective team and final roster must be approved by the
Parish during registration.
·
Only players who are part of the final team
roster are eligible to participate.
·
Players may be asked to prove their membership
in their respective parishes if the need arises.
·
The tournament committee reserves the right to
deny the registration of a player who fails to produce sufficient proof of
parish membership in a timely fashion.
·
Roster changes can be made by the team until
October 30, 2024, after which no changes (including swapping of players) can be
made and team rosters are considered final.
o
Any requests for roster changes due to injury or
unforeseeable circumstances
can be made by the team captain to the tournament committee. The
tournament committee reserves the right to make final decisions on the aforementioned request.
·
Protest to the eligibility of a player must be
declared before the start of the tournament.
·
Related to ringers playing during the games
o
Protest to the
eligibility of a player must be declared before the start of the respective
game.
o
Results of the games played prior to the protest
will not be changed
o
Protests made after the final whistle of a game
will not alter the result of the game.
·
If the protest/contest is proven valid to the
tournament committee, the player-in-question will not be allowed to participate
in the tournament any further.
o
Teams with ineligible players may be
disqualified from continuing in the tournament if the committee deems that a
disqualification is warranted.
o
Proof of fraud in player eligibility will result
in automatic disqualification of a team.
o
The tournament committee reserves the right to
make a final decision in such matters.
GENERAL TOURNAMENT RULES
·
Each team must appoint a captain who will
represent his team and is also responsible for his team’s conduct.
·
The captain is responsible for sending
information to the organizers as well as making sure all the information is correct, and inform their team
members of the Rules & Guidelines.
·
Each team must wear their assigned uniforms
o
A two shot technical will be assessed for each
team member that does not wear their uniform.
·
Each team participating must fill out the
registration form and the waiver form.
·
There is a maximum of 20 players allowed on each
team roster.
·
Team members involved in a fight (pushing,
punching, spitting, cursing) will be ejected from the game and may be suspended
from the tournament.
·
Team members leaving the bench onto the court
during a fight will face possible ejection from the game and the tournament. Same will apply for any incidents that occur on the
premises, including the parking lot.
·
There will be no refund for the teams whose
members are involved in a fight.
·
Teams may also be disqualified from the
tournament and may be asked to vacate the premises if the organizers deem it
warranted.
·
Alcoholic beverages, illegal substances, or
weapons found on any player will result in the disqualification of the team.
The tournament committee will immediately notify local law enforcement agencies
as well as the priest/pastor of the respective parish about the findings.
·
Forfeit time is 5 minutes after scheduled game
time. If a team forfeits, the other team will win and get 10 points.
·
Tournament representatives will keep the
official score.
·
Only one person without the team jersey can be at the team bench during a game. For any such aforementioned infraction to this rule, the referee can
assess a technical foul.
·
Game time decisions made by the referees and officials are
final. All decisions made by the tournament committee are final.
BEHAVIOR AND CONDUCT
·
Violation of the listed or otherwise
acknowledged conduct rules will result in a technical foul.
o
Conduct that results in
a technical foul: (this list is not all inclusive)
§
Cursing at anyone including referees, opposing
players, and coaches.
§
Taunting players.
§
Hanging on the rim except in an instance to
prevent injury.
§
Calling timeouts when all have been exhausted.
§
The presence of more than five players on the
floor once the game is in session.
§
The second of a delay of game violation.
·
A technical foul by a single player will be
assessed as a personal foul.
·
A technical foul on any team personnel (player,
coach, bench, etc.) results in the opposing team receiving one free throw.
·
The receipt of two technical fouls by a single
player or a team personnel result in an automatic
ejection from the game.
·
Any intentional foul will be assessed as a
flagrant foul. If a player plays defense on the ball and fouls the opposing
player that will be assessed as a personal foul.
·
Any player receiving two flagrant fouls in a given game will also be automatically ejected from the
game.
·
A flagrant foul by a single player will also be
assessed as a personal foul.
·
The officials of each game have the authority to
penalize (a) player(s) and/or team personnel for inappropriate behavior, body
language, and/or inappropriate conversation, at their discretion.
·
If a player(s) or team
personnel(s) continues to act or conduct himself in an inappropriate
manner, he (they) may be disqualified from further participation in the
tournament.
·
The referee has full discretion to call a
technical foul for reasons, which may or may not fit
within the listed items above.
·
Teams are encouraged to shake hands with
opponents before the games as well as after the games.
·
If the medical staff does not give clearance to
an injured player to play, the Referee will not allow that player to play
GAME RULES
NCAA RULES TO APPLY
·
NCAA rules shall govern all play except as
determined by the officials in their discretion in light of
special circumstances that occur.
·
Shot clocks will not be used in this tournament
·
The official(s) shall determine and advise the
team captains of any special rules of play that may be required by virtue of
the unique architecture of the facility prior to a game. Such "house
rules" shall be binding only as to the specific game being played and may
be altered as to any subsequent game.
·
If play is interrupted by an injury to a player
or the loss of a contact lens, the referee may, in his discretion, stop the
clock but in that event shall assess a time-out to the team responsible for the
delay in play.
·
In the event of a tie at the end of the second
half, an overtime period of two minutes shall be played. Second and third
overtimes, both two minutes each, may be played if necessary to break the tie.
·
A team shall be allowed to commence and play a
game with four players if a fifth is not available, but
cannot start or play a game with 3 players.
THREE-POINT GOALS
·
The three-point goal shall be used in the
facility equipped with a three-point line, subject to the discretion of the
officials.
FOULS AND FREE THROWS
·
A player will be disqualified upon committing
his fifth foul of any type (including technical fouls), or his second technical
foul. Any flagrant, unsportsmanlike foul shall result in two free throws for
the opposite team, and loss of possession. A second flagrant foul by the same
player will result in automatic ejection, two free throws for the opposite team
and a loss of possession.
·
A player may use no more than ten seconds to
shoot free throws.
·
Three Second Violations: If an offensive player
has both feet in the paint for three (3) seconds, a violation will be called.
·
The seventh team-foul in a half result in a
one-and-one situation for the opposing team player that was fouled.
·
The tenth team foul and every foul after that,
in a half result in a two shot opportunity for the
opposing team player that was fouled.
·
If in the unfortunate event of a team player
that is fouled is not able to shoot the ensuing foul shots; any of his
teammates may shoot them in his place.
·
Any shot made behind the three-point arch
results in three points for that player’s team; therefore
if a player is fouled in the act of shooting a three-pointer, such player is
given the opportunity to shoot three free throws if the shot is missed. If the
fouled player makes the three pointer then the player
only receives one free throw.
·
If an offensive player is fouled in the act of
shooting and he makes the shot, the basket is counted
and the offensive player receives 1 free throw. If the player doesn’t make the
initial shot then he receives 2 free throws.
·
3 Second violation will be called on any
offensive player in 3-second lane for more than the allotted time.
·
The game ball must be inbounded within 5 seconds
after receiving it from the referees.
SUBSTITUTIONS
·
Substitutions may be made following whistles in
accordance with NCAA Rules but only after the substitute has sought permission
to enter the game and has been "waived in" by an official.
OFFICIALS AND PROTESTS
·
The officials have authority and control over
all aspects of the game, as defined by the NCAA Rules. Officials’ decisions are
final, even if made in error, and cannot be contested.
·
Team captain must sign
the score-keeper’s sheet at the end of each game.
LATE PENALTY
·
Teams unable to produce at least four players on
court by the referee’s whistle at the start of the game will be penalized two
free throws every thirty seconds. Officials’ will
start the clock under the discretion of the tournament committee or court
manager. The clock will not be restarted after the late team produces five
players.
TIME-OUTS, AND FORFEITS
·
Teams will be assessed a technical foul (1 shot
and loss of possession) if an illegal time out is called.
·
Time-outs not used do not carry over to the next
half or overtime.
·
Forfeit time is 5 minutes after scheduled game time
·
If a team forfeits, the other team will win and
get 10 points.
FOULS AND FREE THROWS
TEAM FOULS
·
Fouls of any kind assessed to any member of the
team will be counted as team fouls.
·
From the 7th team foul in a half, it will be a
1-and-1 situation for the opposing team player that was fouled.
·
From the 10th team foul onwards in a half, the opposing team shoots 2 free throws for the
opposing team player that was fouled.
·
Teams will be assessed a technical foul (1 shot
and loss of possession) if an illegal time out is called.
PLAYER FOULS
·
Players have 5 personal fouls
·
A player will be disqualified upon committing
his fifth foul of any type (including technical fouls), or his second technical
foul.
·
Players have 2 technical fouls; technical fouls
are counted as both personal fouls and technical fouls.
·
A technical foul on any team personnel (player,
coach, bench, etc.) results in the opposing team receiving one free throw.
·
Players have 2 flagrant fouls; flagrant fouls
are counted as both personal fouls and flagrant fouls.
·
Any flagrant, unsportsmanlike foul shall result
in two free throws for the opposite team, and loss of possession.
·
A second flagrant foul by the same player will
result in automatic ejection, two free throws for the opposite team and a loss
of possession.
·
If in the unfortunate event of a team player
that is fouled is not able to shoot the ensuing foul shots; any of his
teammates may shoot them in his place
·
A player may use no more than ten seconds to
shoot free throws.
·
Only one person without the team-jersey
can be at the team bench during a game. For any such aforementioned
infraction to this rule, the referee can assess a technical foul.
TOURNAMENT FORMAT – (16 TEAMS)
1. There
will be four brackets for this year’s tournament.
A.
Teams will be placed in a four-team bracket.
B.
Every team in each bracket will play each other.
C.
Each team is guaranteed 3 games.
D.
Brackets will be determined by the average of
all teams rankings and games will be determined prior
to the tournament date.
2. In
case of a tie, tie-breakers will be applied in the
following order to determine the advancing teams for playoffs from each
bracket. (NOTE: TEAMS THAT FORFEIT OR GET EJECTED WILL LOSE ALL TIE-BREAKERS
HERE AND THE REMAINING TWO TEAMS WILL ADVANCE)
A.
Head to head (if only 2
teams)
B.
Point differential among the tied teams
C.
If two teams are tied after the point
differential, the head-to-head matchup between the two teams is looked at to
determine the advancing team.
D.
Least points allowed per team in their
respective brackets can be used if necessary.
E.
Most points scored per team in their respective
brackets can be used if necessary.
3. Schedules
for the upcoming rounds will be posted at the tournament location at the end of
the season game round.
PLAYOFF FORMAT
1. The
top 8 teams with the best records will advance to the playoffs (regardless of
bracket). All the teams that advance to the playoffs will be reseeded in the
following manner to determine the (1-8) seeding.
A.
Head to head (if only 2
teams)
B.
Point differential among the tied teams
C.
If two teams are tied after the point
differential, the head-to-head matchup between the two teams is looked at to
determine the advancing team.
D.
Least points allowed per team in their
respective brackets can be used if necessary.
E.
Most points scored per team in their respective
brackets can be used if necessary.
2. After
each round of the playoffs, teams will be re-seeded based on playoff ranking
(i.e. if Teams 1, 2, 6, and 4 win in quarterfinals, then Semi’s will be #1vs#6
and #2vs#4)
GAME FORMAT
·
Shot clocks will not be used in this tournament.
·
Regular Season: Two 12-minute halves, where
clocks will be running with the exception of the last
2 minute of the second half. Half time will be 1
minute. Each team is permitted 2 twenty-second timeouts per half.
·
Quarter Finals (QF): Two 12-minute halves, where
clocks will be running with the exception of the last
2 minutes of the second half. Half time will be 2 minutes. Each team is
permitted to take 2 twenty-second time outs and one full (1 minute) timeout per
half.
·
Semi-Finals (SF): Two 12-minute halves, where
clocks will be running with the exception of the last
2 minutes of the second half. Half time will be 2 minutes. Each team is
permitted to take 2 twenty-second time outs and one full (1 minute) timeout per
half.
·
Finals: Two 12-minute halves, where clocks will
be running with the exception of the last 2 minutes of
the second half. During the last 2 minutes of the second half, the clock will
stop at each whistle. Half-time will be 5 minutes. Each team is permitted to
take 2 twenty-second time outs and one full (1 minute) timeout per half.